15 years of experience working as a UI/UX and technical creative leader working on AAA to award-winning indie game IPs. Relentlessly focused on elevating UX experience by crafting visually engaging and rewarding gamer experiences.
Core and Technical Competencies
User Research | Usability Testing | Data Analysis | UI Design Flows | User Flows | Prototypes | Wireframing |
Iconography | Typography | Motion Graphics | UMG | Mockup Development | Library Management | Documentation |
Brand Expression Visual Hierarchy | R&D | Figma | Adobe XD | Sketch | Unity | Photoshop | Illustrator | Unreal Engine |
After Effects | Miro Board | JIRA | Confluence| Git | Versioning Tools
Released Titles
Luigi’s Mansion Dark Moon – 3DS | Animal Crossing New Leaf – 3DS | Fire Emblem Awakening – 3DS | Baldur’s Gate 3 – PC and Console
PROFESSIONAL EXPERIENCE
LARIAN STUDIOS | UI/UX DESIGNER (PART TIME)
Consult on UI/UX Strategy for released and future AAA CRPG games. Improve experiences in game such as player intent and feedback, multi-use item interaction, and precise interactions in busy environments.
- Create player journeys to better understand pain points.
- Use card sort exercises to create player stories.
- Create prototypes and wireframes to showcase improved player experiences.
05/2024 – PRESENT
Thieves Studio | Lead Technical UI/UX Designer (Part time)
Establish visual development for characters in unannounced game and shape gameplay experience for in-game elements and menus. Collaborate remotely with cross-functional teams, contributing to ideation, flow creation, prototypes, and high-fidelity visuals.
- Sole UI Lead in 6-member team, contributing concept and visual art including characters and heads up player testing.
- Create UI Components using node-based visual programming in Unreal Engine and UMG.
- Earned recognition for creating logo for the game and achieving more user-friendly features.
- Work with versioning tools to keep the game files organized.
05/2023 – PRESENT
Convergence Studios | Lead Technical UI/UX Designer (Part time)
Craft UI and UX for an unreleased MOBA game and define the style of UI without taking focus away from gameplay. Champion user-centered design practices through leadership approvals, iteration, and cross-functional implementation.
- Lead for UI/UX, design systems and interactions, heads up display, character select screen and character ability icons.
- Perform competitive analysis, sketch new ideas, build wireframes to vote on and solidify UI.
- Performed improvements to HUD and character select screens on tight timelines, including iterations and final design.
- Create UI Components using node-based visual programming in Unreal Engine and UMG.
05/2023 – PRESENT
Kat Craig Design | Lead Technical UI/UX Designer
Lead full cycle design for clients, including Microsoft, Nike, and Filter Digital. UX flows for websites, iterations of prototypes. Solo development on an unreleased platformer game in Unreal Engine 5. This includes blueprint creation for levels design, UI Widgets, and work with materials.
11/2008 – PRESENT
Zonar Systems, Inc. | Senior UX Designer
Led UX/UI design on 3 products, learned user needs/pains through discovery and usability testing, and created solutions with artifacts like wireframes, storyboards, and prototypes.
- Increased user engagement 60% for products by creating new features and improving user experience.
- Performed sprint cycles with running usability tests, analyzing data, and updating results.
- Improved experience of user management tools; and increasing ease for user permissions and management.
12/2021 – 11/2023
Dell Technologies | UI/UX Designer
Managed UX/UI design for Dell Peripherals Manager Application. Oversaw design process through implementation, including prototyping, user research, user flows, motion graphics and information architecture into high-fidelity mockups.
- Developed UI for future and current products in gaming space, including Alienware and new unannounced products.
- Cut call center inquiries by 82% by developing a robust, accessible Dell Peripherals Manager app that enhanced user experience and added features like programmable keys.
- Took product from ground up- created app for accessibility and built better way to pair mouse and peripherals.
11/2018 – 12/2021
Blizzard Entertainment | Game Master
Assisted player base with various in-game and billing issues while gaining deep understanding and empathy for relationship to players.
- Elevated player satisfaction through positive post interaction surveys. Leveraged experience to address in-game issues.
- Issued in-game rewards that were not given for achievements, retrieved missing weapons, server transfers and more.
03/2018 – 01/2018
SMASHING IDEAS | UI/UX Designer
Collaborated with product and developers on new ideas, created workflows for various digital products, and shipped the free to play mobile game Wordlings.
- Improved workflows by 20%, leading production on all projects in studio and introducing better tools for the team.
09/2014 – 02/2017
Nintendo of America | UI/UX Designer
Directed design on various web projects, including Nintendo.com and microsites for new titles. Shipped AAA games Fire Emblem Awakening, Luigi’s Mansion Dark Moon, and Animal Crossing New Leaf. Collaborated with product and development teams on digital products and game development.
- Optimized processes for designing marketing materials for games by creating documentation for better workflows.
- Increased visibility and player engagement by 20% through marketing emails and banner ads.
- Worked with versioning tools to optimize files.
01/2013 – 06/2013
EDUCATION
Long Island University CW Post Campus | Greenvale, NY
Bachelor of Fine Arts in Vocal Performance
International Game Developers Association (IGDA) Virtual Exchange Grantee
Recieved 8/19/24
Epic Games Unreal Fellowship: Games
Completion 8/16/24
Member of International Game Developers Association (IGDA)
Dec 2023 – Present
Women In Games Ambassador
January 2024 – Present