Conflux: The Hereafter
UX design/UI design
As the lead UI/UX Designer at Convergence Studios, I developed the design direction for the UI elements and player experience in our yet-to-be-released game Conflux: The Hereafter. For this MOBA/Hero Shooter, I kept the UI clean and modern, yet intuitive for players new to the genre and veterans alike.
Final Design Character Select
Overview
Final Design Heads Up Display
We want to create a game that has the elements of a hero shooter, with the gameplay loop of a MOBA.
The industry is flooded with Hero Shooters and MOBAs, many of them failing. How can we make our game compelling, exciting, and with a great user experience?
UX Process
Userflow for joining a match
To get a better understanding of the player’s journey when completing a task, in this case, joining a match, I created user flows for visual reference.
Screens from various games' HUDs and Character Select Menus
Once I decided on the direction for the gameplay experience, I did a competitive analysis with other similar games to discover more innovative, yet familiar UI patterns.
UI Sketches
Armed with the data I’ve gathered from similar games, I started working out iterative sketches for various screens and character abilities to get a feel for a UI that would work best for the game.
Block Frames for HUD and Character Select
After reviewing the UI sketches with the rest of the team and coming to a consensus on direction, I laid out block frames to get a better sense for UI layout.
Finalized Designs
Final HUD
Final Character Select Screen
Final Character Ability Icons - Mimi
Final Character Ability Icons - Linel
Player Testing
We’re still in the early stages of player testing, and I plan on changing and iterating on those usability tests as needed. Data will be posted soon, stay tuned!